Daydreamer is a platformer based in a beautifully-illustrated Post-Apocalyptic World from the mind of artist Roland Womack. As the last human survivor, you are on a quest to rescue the Immortal Gatekeeper, the last hope for a dying world.
The game focuses on high-intensity Boss Battles in a classic 90s Arcade fashion with a modern twist that incorporates support characters to aid you in battle. Fight your way through 14 unique bosses across a set of imaginative dreamscapes, employing a number of weapons and abilities to overcome your foes and the environment.

The look of the game is primarily pre-rendered cgi sprites. Since the dawn of the N64, the law of the land has always been “everything 3d”. Everything had to be “a connected all in one immersive experience,” a common buzzword that has been used to death. I miss games that were just an “awesome experience”. I have always admired the graphical fidelity of titles like Donkey Kong Country and Final Fantasy VII. Admittedly they look dated in hindsight, but the details are what made it work. When thinking about a graphical style for the game, I always wondered what games would have looked like had developers continue this route. Today most platformers are either Puppet Rigged Graphics, Pixel Art Throwbacks, or have real time DirectX/OpenGL 3d rendering. All of them have their own inherent beauty, but that being said, I believe that we live in a day and age when most computer processing can handle HD sprites, and there are many possibilities that we have yet to explore.

Genre: Action, Indie
Publisher: Roland Studios
Developer: Roland Studios

Release Name: Daydreamer-RELOADED
Size: 1.33 GB